Kurhaus Clash, 18 October 1944.

ASL Scenario 22

History: Aachen, Germany: Unknown to each other, the Americans prepared their last attack
 on the city center while German General Koechling readied his desperate counterattack.
 Jumping off from the Pass-strasse, the survivors of Colonel Rink's 1st SS would push into 
the extensive Farwick Park, closed to the Quellenhof, headquarters of the city commandant, 
and drive back the point of Colonel Seitz's 26th Infantry Regiment, which was threatening 
to seize the heights that dominated Aachen. That morning, the 3rd Battalion of the 26th 
had moved into positions in the park and supported by 4.2 in mortars, attacked. By midday 
they had capturede the park's outbuildings, the shattered greenhouses, and the famous Kurhaus 
beerhall. Quickly dug in, the Americans were now in position to launch a direct assault on 
the Quellenhof itself, but suddenly the teenage veterans of the Waffen SS struck back along 
the park's edge.

German: Squads, HMG, MMG, LMG, AFV
American: Squads, HMG, MMG, MTR, BAZ, ART

Maps: ASL 16 and 23 Terrain: Rural/Urban

Scenario Length: 7 Game Turns.

Victory Conditions: VP for VL's taken. VL's start in American control.

Adapted by: genesismwt



